![]() ![]() The rest of this article talks about our progress towards this ambient computing vision, and specifically focuses on the announcements we made today to help designers and developers collaborate together on stunning visual experiences built with Flutter. And in a recent analysis by LinkedIn, Flutter is described as “ the fastest-growing skill among software engineers”. In GitHub’s 2019 State of the Octoverse report, Dart and Flutter ranked #1 and #2 for fastest-growing language and open source project respectively over the last twelve months, and Flutter is now one of the ten most starred software repos on their site. Well over a million developers are already using Flutter for apps both large and small. It’s been great to see how Flutter has flourished in the short time since its initial release. Flutter is unique in supporting such a diversity of natively-compiled experiences from a single codebase. If you’re a larger company, Flutter lets you consolidate your team’s resources onto shipping a single experience, reusing code across mobile, web and desktop as you see fit. If you’re a startup, Flutter lets you test your idea on your total addressable market, rather than being forced to target just one user base due to a lack of resources. The Dart-powered Flutter engine supports fast development with stateful hot reload, and fast performance in production with native compilation, whether it is running on mobile, desktop, web, or embedded devices. ![]() In this multi-device, multi-platform world, Flutter aims to provide a framework and tooling for creating user experiences without compromise on any device or form factor. With Flutter, instead of being forced to start your app development by asking “ which device am I targeting?”, we want you to be able to begin by focusing on what you want to build. We call this ambient computing, and it’s core to our vision for Flutter: a portable toolkit for building beautiful experiences wherever you might want to paint pixels on the screen. In this emerging world, the focus starts to move away from any individual device towards an environment where your services and software are available wherever you need them. Many of us transition throughout the day between multiple devices: phones, watches and other wearable devices, tablets, desktop or laptop computers, televisions and increasingly, smart displays such as the Google Nest Hub. We live in a world where internet-connected devices are pervading every area of our lives. Our original release for Flutter was focused on helping you build apps that run on iOS and Android from a single codebase. We’re writing to you from Flutter Interact, our biggest Flutter event to date, where we’re making a number of announcements about Flutter, including a new updated release and a series of partnerships that demonstrate our commitment to supporting the ever-growing ecosystem around Flutter.įrom Device-centric to App-centric development ![]()
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